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Character Classes

Page history last edited by Richard 2 years ago

Barbarian:

Bard:

     As of this writing, Bards do not exist as a character class in Aerth. That is not to say that Bards do not exist, they do, but it is a Profession not a class. I am just unable to fathom why or how a player character would be able to get away with standing off to the side singing during combat, to me it cheapens the drama and makes the whole thing too ludicrous to even contemplate. Bards are for telling tales and singing about past heros in the comfort of inns, not for lending their "magic" to an active group of adventurers. Anyone not yet convinced of the utter uselessness of Bards needs to watch the film "Gamers 2: Dorkness Rising".

Cleric:

Druid:

Fighter:

Monk:

Paladin:

     Paladins in the world of Aerth differ from what many would consider the "typical" Paladin of fantasy gaming. For starters they are not servants of any paricular faith or church. Many Paladins do bind themselves to such in the course of their travels, but they are not required to do so. A Paladin in Aerth receives his spells because of who he is, not who he serves and as long as he remains lawful good then he retains all of his spells and abilities. Likewise you will not find a Paladin the service of a lord or noble, this is the task of a knight not a paladin.. Knights are known for wearing full plate armor that is polished and with the breastplate covered in the arms of their family or lord, Paladins consider such a display a mark of vanity and shun these gaudie displays. Usually when a Paladin wears plater armor, its outer surface is covered in a thin layer of leather which is riveted on by the armorer.

     Paladins have no governing body or "official" organization though they often band together when the need requires it. But they have many ceremonies that have been in place since the time or Taranis, the most important and dangerous of these being the ritual of naming. When a young man wishes to become a Paladin he must train under one for a period that usually lasts at least a year and for some may be closer to seven. At the end of his training the new paladin is given a sword which his tutor had commisioned for him long in advance and he is named a Paladin. That is the easy part, the hard part comes when the Paladins heart is judged and he is either given his new powers or he is slain outright. The great majority by the end of their training have nothing to fear but on occasion there may be an individual who has managed to hide evil in their heart for a very long time and to such a degree that not even their tutor knows it, in these cases the naming ceremony almost always results in death. This comes when the recruit is first exposed to the Fire of Lor as it descends from the sky and also erupts from the ground around him to surge into his body; painful for even those who pass the test it is an experience none of them forget. After his naming the Paladin is released from his teacher, he is now considered mature enough to handle situations on his own. He may call on the aid of other paladins if the situation is dire enough but such aid will always be hours away, even days.

Ranger:

Rogue:

Sorcerer:

Wizard: (Magister)

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